// MIT License
// 
// Copyright (c) 2022 被风吹过的夏天
// 
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// 
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.

package com.melody.map.gd_compose.overlay

import androidx.compose.runtime.Composable
import androidx.compose.runtime.ComposeNode
import androidx.compose.runtime.currentComposer
import com.amap.api.maps.AMap
import com.amap.api.maps.CustomRenderer
import com.melody.map.gd_compose.MapApplier
import com.melody.map.gd_compose.MapNode
import com.melody.map.gd_compose.model.GDMapComposable

/**
 * OpenGLOverlay
 * @author 被风吹过的夏天
 * @email developer_melody@163.com
 * @github: https://github.com/TheMelody/OmniMap
 * created 2022/10/19 16:45
 */
internal class OpenGLOverlayNode(
    val aMap: AMap
) : MapNode

/**
 * 地图3D模型，开放OpenGL绘制接口
 * @param showBuildingInfo 是否显示建筑物
 * @param showMapTextInfo 是否显示文字
 * @param render OpenGL Render
 */
@Composable
@GDMapComposable
fun OpenGLOverlay(showBuildingInfo: Boolean, showMapTextInfo: Boolean, render: CustomRenderer) {
    val mapApplier = currentComposer.applier as? MapApplier
    ComposeNode<OpenGLOverlayNode, MapApplier>(
        factory = {
            val aMap = mapApplier?.map?.apply {
                showMapText(showMapTextInfo)
                showBuildings(showBuildingInfo)
                setCustomRenderer(render)
            } ?: error("Error adding OpenGLOverlay")
            OpenGLOverlayNode(aMap)
        },
        update = {
            set(showMapTextInfo) { this.aMap.showMapText(it) }
            set(showBuildingInfo) { this.aMap.showBuildings(it) }
            set(render) { this.aMap.setCustomRenderer(it) }
        }
    )
}